
Thanks for your comment, at the time of uploading the update we did not see the problem from that point of view, next Sunday we will fix that problem and it will be as before. Regards
Hello, this new update to game was a waste. In the begging the game was great even with the Ads, and later I even went ahead and spent money to remove those Ads. The game atmosphere of the game became awesome due to the non-stoppage. Now I have to deal with this new update where ok I don’t get Ads during my game play but now have to sit and watch Ads to get more spins like really what was the point of even spending money. And yes it probably wasn’t even a lot but it’s the principal that I have to deal with this now. Return or fix the fix the software, that’s all
Simple and easy to use for the family. Wish you could turn the music off and just leave the sound effects.
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The traditional Mexican toy now in 3D and online
The pirinola, perinola or pirindola is a board game of chance, in the real world it is a top of hard material that has different writings on its contours, which when it spins and when it stops leaves a face with the inscription of luck for what which is used to play and place bets.
The classic pirinola that you buy in tianguis in Mexico is now here in digital form with a 3D setting.
Play with your children or friends, spend pleasant moments and remember your childhood.
The game is made to simulate the real pirinola, that is, it is necessary to play accompanied by friends or family
Find public rooms to compete online.
Voice chat features for players in the same room
Updated on
Board
Para juguete de malabares, véase Balero
Una perinola de plástico.
La perinola o pirinola es un trompo de material duro que tiene en sus contornos distintas escrituras. Al hacerla girar y al detenerse deja una cara con la inscripción de la suerte por lo que se utiliza para jugar y hacer apuestas.
Preparativos: los jugadores fijan el valor de una apuesta y arman el pozo inicial colocando una apuesta cada uno. Se determina quien va a ser el primer jugador.
El juego comienza cuando el primer jugador hace girar la perinola con la mano, que es una especie de peonza con seis caras planas, en cada una de las cuales hay escrita una leyenda. Cuando la perinola deja de girar, el jugador en turno hace lo que dice la leyenda de la cara que haya quedado boca arriba; ésta, generalmente, ordena al jugador que tome o que deje cierta cantidad de fichas de la pila inicial. En caso de que la cantidad a tomar sea todo, el montón se vuelve a formar como al inicio del juego.
Queda fuera del juego aquel jugador que se queda sin elementos para apostar.Resulta ganador quien se queda con todos los elementos.
Véase también
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Bibliografía
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- Editorial CCS (Madrid). ISBN 978-84-9023-447-1.
Jurado, J.J, y Ramas L.M. (2017). «Juegos cooperativos con trompos, peonzas y perinolas. Y otras actividades con el juguete que gira».(Madrid).
Enlaces externos
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